Saturday 30 May 2009

3D driving school

3D driving school





You want to make your driver's licence and save time and money? Why not exercising with a simulator anyway! Get familiar with everyday traffic conditions without risking damages and tickets. Or simply enjoy the breathtaking 3D worlds of 3D Driving-School (Auto-école 3D)


Get driving experience step by step in our small town Gobesdorf:
Training ground, right before left, grant right of way, stop, driving over traffic lights, turning right and left correctly, mirror and schoulder-checks etc. Our virtual driving instructors always keep the nerves.
Right of way

Drive during rain, snow, and in the night. When do I switch headlights and windscreen-wipers on?
Priority road

Big-city traffic in Berlin. Mixed rules with a higher traffic density; you will need the horn definitely.
Go to the right

We also have the specified special drives: Cross-country trip on our secondary road as well as a big Europe motorway connecting Germany, France, Netherlands and Spain.
Possible traffic jam

Fleet of vehicles for the different driver license classes: Class B (5 cars), class S (2 quads), class A (3 motorcycles), and A1 with our Pantheon scooter.


Note:
plz sent a (pm) to me if any link is dead to reupload



Code:
http://rapidshare.com/files/23853733...hool.part1.rar
http://rapidshare.com/files/23853784...hool.part2.rar
pass: Clutch
__________________

Awesome Minigore Tagline Contest!

Hello there iPod touch fans,

Santa stumbled here as if by accident and found seems to be great many enthusiastic young gamers living in this corner of the Interwebs! Why is Santa here, you might think? He hooked up with the developers of Mountain Sheep just a little while ago, because they wanted to put Santa in their upcoming iPhone game, Hardgore. Well, they really got us excited about it all and here we are, not so many months later, spreading the evangelium!

Instead of Hardgore, Santa is here today to talk about Minigore. It is a prequel to Hardgore and even though there is mini in the name, it is by no means a puppy. It's a real beast of a survival shooter! Well, if you don't know what Santa is talking about, then you should watch the teaser trailer right away. There is also a thread, kindly created for our enjoyment by Kartel, which shows a thing or two about Minigore.

Enough of our ranting -- how would you be interested in a little contest? More specifically...



That's right. As you can observe, the task is to come up with so good a tagline for Minigore that even Santa could put it in his signature. Use up to six 6 words to describe what a beast of a game Minigore is to help Mountain Sheep draw some major-league attention to it! No, despite the major leagues Santa will not accept baseball taglines.

Like Santa already told you, Minigore is an awe-inducing representative of the survival shooter species. You step into the shoes of John Gore who finds himself lost in a strange place called the Hardland. Everything would be suitably nice and peaceful if it weren't for the darned furries. These black creatures seem to have an unexplained grudge against our blue-coated hero, and with so many of them out there, Santa sure is glad John managed to hold onto his machine gun!

Mail your entry to the address in the poster by June 13. The grand prize is truly epic in proportions; you get to be in the game as a professionally modeled 3d-character, executed in the true Hardgore style! The model will be added to the game in the first update.

Santa also has a few brand new screenshots for y'all...





...as well as a few examples for taglines he invented, to help you find the mood!

Minigore: Just bleed! (yes, Santa watches the UFC)
Minigore: I ain't got time to bleed (for all the Predators out there)
Minigore: When the going gets tough!
Minigore: It's a strange world out there...
Minigore: Die Hard Gore (very playful, indeed)

If more than one people enters the contest with the same entry independently and it so happens that this entry wins, then the Mountain Sheep team will make a Frankenstein model with features from all the winners in it!

Santa wishes the best of luck to everyone! Now, go, think up great taglines and tell all your friends to follow suit!

Link Firefox

Hallo,

I often use the saved passwords of my Firefox browser to see and sometimes erase the passwords...only everytime I must go to Tools - Options - Safety - saved password.
I was arguing if there is a way to insert a link in the toolbar to simplify and speed up this task.

Thank you and hallo to everyone.

__________________
You have never see baptism gift like these? (besondere geschenke on german or regalo para on espanol), forniture alberghiere

[medium | advanced] Threading

How many times have you bumped your head on your desk for (one or more) of the following problems?

1. I used

[myactivityindicator startAnimating];
NSString *string = [[NSString alloc] initWithContentsOfURL......
[myActivityIndicator stopAnimating];

and the activity indicator never started + stopped spinning!

2. I tried to move a large file and use activity indicators, but It wouldn't animate.

Well, thanks to the beauty of threads there *is* a solution to your problem.

You see, when your app starts up, you are in something called the "main thread." All UIKit calls (and CF** SC**) are from this thread. Meaning, if you calling an NSString class function, then its not going to go on to animating the activity indicator, its just going to hang there and wait for the NSString operation to finish. Annoying, right? But what if we could have our own main thread, but just for our selfish needs? Maybe we want to grab the contents of a URL, and then display it, while keeping the user updated as to what exactly we are doing? Well, here's the solution. We create our own thread, do as we please, and then tell the main thread that we're done, so that it can handle accordingly.

So, to begin:

Go into your header file (for your view controller), and add the method definitions for these methods:
Code:
- (IBAction)pressed:(id)sender;
- (void)entryPoint;
- (void)done:(NSString *)status;
Also, create an activity indicator (nonatomic, retain atr.) as an IBOutlet, along with a UILabel thats an IBOutlet. Name the Acitvity Indicator "act", and name the label "label". Now, go into the view controller nib and set up these outlets (also create a button, set up the "touch up inside" event for the button to - (IBAction)pressed..) . For the purpose of this tutorial, we're going to be loading a huge text file into a variable, so that we can manipulate that variable. So, create a text file, and write "0" in it about, i don't know, a few hundred times (write a row, and then copy + paste that row). Now, drag this file into our xcode project, (make sure it's named "file.txt"). Ok, now go into your implementation file. Here's where most of the interesting stuff is. add this method:
Code:

- (IBAction)pressed:(id)sender
{
// now, we create the thread
[NSThread detachNewThreadSelector:@selector(entryP oint) toTarget:self withObject:nil];
[act startAnimating];
}

- (void)entryPoint
{
// the new thread will be spawned here. We have to set up something first
NSAutoReleasePool *pool = [[NSAutoReleasePool alloc] init];
NSString *str = [[[NSString alloc] initWithContentsOfFile:@"file.txt"] autorelease];
[self performSelectorOnMainThread:@selector(do ne:) withObject:str waitUntilDone:NO];

[pool release];
}
Ok, now a few explanations:
Code:
[self performSelectorOnMainThread:@selector(do ne:) withObject:str waitUntilDone:NO];
this is saying that we should perform the selector "done" on the main thread, and pass the variable "str" as a parameter to it (done: takes an NSString * parameter). WaitUntilDone: specifies whether or not our thread should wait for the function to return or for it to proceed while the task is pending.

Also, when you create a thread, you MUST create an autorelease pool

EX:
Code:
// create an autorelease pool
NSAutoReleasePool *pool = [[NSAutoReleasePool alloc] init];

// all code for thread goes here...

[pool release];
// release the pool, so we don't leak memory
Ok, now the done: method

Code:

- (void)done:(NSString *)result
{
[act stopAnimating];
NSLog(@"thread finished loading variable");
UIAlertView *a = [[UIAlertView alloc] initWithTitle@"Message" message:[NSString stringWithFormat:@"loaded variable:\n%@",result] delegate:nil cancelButtonTitle:@"Ok" otherButtonTitles:nil];
[a show];
[a release];
}
Basically, we make our spinner stop, Log that we loaded the variable, and then shoot out an AlertView saying, "Hey, its done! Here's what it is.."

Now, here's a few challenges:

1. Write a PHP program that uses mysql. Format:

http://www.mywebsite.com/ex.php?name=bob

create a mysql table called "people".
Add a column for name, and one for age.

The PHP program will traverse the table, looking for a person named the variable $_GET['name'] which is equivalent to the ?name= part.
Have the PHP program output the age if found, or "NO"

On your iphone program, accept input for a name. Start a thread which will use a formatted NSString with the input in the url:

[NSString stringWithFormat:@"http://www.mywebsite.com/ex.php?name=%@",namefield.text];

Use NSString contents of URL instance || class function to grab the contents, and use a similar done: method to process them. Wrap this all up with an activity indicator that starts and stops, and you'll be well on your way with threads.


- meowmix

cocos2d - Action isDone always FALSE

Hi all,

i am facing some trouble using cocos2d AtlasAnimation problem. I want to start some death player death animation and perform some actions when this animation is finished. Problem is, that isDone func never returns TRUE, even after animation is finished.

I initialize it like this:
// BALL ANIMATION
AtlasAnimation *anim_ball_glow = [AtlasAnimation animationWithName:@"glow" delay:0.1f];

//// here is adding of frames.......

id action_ball_glow = [Animate actionWithAnimation: anim_ball_glow];
[action_ball_glow setTag:8];
[ball runAction:action_ball_glow];

now, somewhere else in the code, i,m doing this:


// animation finish controls
if([[ball getActionByTag:8] isDone])
{
// do something
}

but this is never performed. isDone always returns FALSE. If I call something like this:

[[ball getActionByTag:8] stop]

it works. So I think that there is not problem with obtaining action. So, why isDone is always false?

Thanks a lot

Manually call tableview's didSelectRowAtIndexPath?

Is it possible to manually call the tableview's didSelectRowAtIndexPath with, say, the row-nr 1?

Code:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// stuff
}
If so, how would you construct that call? Im a bit confused as to how to make a functioncall with parameters in obj-c. My guess would be:

Code:
[MyTableView didSelectRowAtIndexPath:1];
..since my viewcontroller both declares and sets to property "MyTableView" in .h, and synthezises it in .m.

But even though it compiles (with a warning that "UITableView may not respond to -"didSelectRowAtIndexPath"), it crashes pretty quickly.

Particle Blazing Fire In 3DSMAX


The many steps of this tutorial have been explained in a way suitable for those who have experience in using 3ds Max – even for those who may have had some time away from using Max and have decided to go back to it! The tutorial will guide you step by step through how to cheat a particle fire that behaves like a real one. So if you haven't started your Max up yet, do so now!
Part 1 :
From Geometry > Particle Systems > Super Spray, drag and draw a super spray emitter, as shown in Fig.01
(fig.01)

We need now to adjust some attributes so the particles behave like fire:

From Viewport Display, choose Mesh. From Particle Quantity choose Use Total and enter 470. Under Particle Motion enter 3 for the Speed. Under Particle Timing enter -30 for Emit Start, 200 for Emit Stop, and 200 for Display Until. Under Particle Size enter 20 (Fig.02).

(fig.02)

Still in Particle Size, enter 0 for Grow For, and enter 25 for Fade. Under Particle Type > Standard Particles, choose Facing. You will have now a similar emitter to the one shown in Fig.03.
(fig.03)

Before we have the emitter ready to apply a material, we need to define the spread of the particles. So go to Particle Formation, and in the upper two spinners enter 9 for the Spread (Fig.04)
(fig.04)



3DTotal Advertisement - We need your support!
As well as you tutorial hungry people eating through a terabit of bandwidth each month we also have many additional staff and running costs involved in creating these free pages. We want to continue bringing you many free tutorials and resources everyday, so PLEASE check out our products and amazon affiliate schemes via the above banners. Many thanks!


Now we are ready to play with materials, so open your Material Editor.

Do not alter the default material, which in this example is Blinn. Make sure the Particle Emitter is selected, and then press the Assign Material to Selection button. Under Shader Basic Parameters choose Face Map – every particle should have its own unique map. Under Blinn Basic Parameters, press the blank slot beside Opacity, so as to choose a map for the basic opacity material for the emitter. From the Material/Map Browser, double-click on Smoke (Fig.05

(fig.05)

In the Smoke Map Panel, under Smoke Parameters, enter 12.9 in Size, Iteration 1, Exponent 0.201, and press the Swap button. Then press Color 1 slot and enter Red 23, Green 23, Blue 23, Hue 0, Sat 0, and Value 23 (Fig.06).

Other Host Fragile Ball Full Game Setup

Fragile Ball Full Game Setup
This Game is Wonderful ,
don't forget while playing that the Ball is Fragile , the ball is from Glass.
the ball may be broken. the game is difficult , but not in the first levels.
Download the Game and Play it , Enjoy. Please Seed.

Download From Here
Code:
http://www.mininova.org/tor/2628927

åÐå ÇáÕæÑÉ Êã ÇÚÇÏÉ ÊÍÌíãåÇ . ÇáÍÌã ÇáÇÝÊÑÇÖí áåÇ åæ 800x600.

Adobe Photoshop CS4 Extended




FEATURES
*Paint directly on 3D objects and export in popular 3D formats
*Enjoy smoother rotation, panning, and zooming
*Composite images in seconds for panoramas or extended-focus photos
*Adjust images in half the time
*Easily apply localized changes to camera raw images
*Bypass cropping and retouching with intelligent Content-Aware Scaling
*Find, preview, and manage images with greater efficiency



More features:
Code:
http://www.adobe.com/products/photos...s/?view=topnew
Download:
Code:
http://rapidshare.com/files/23869738...CS4.part01.rar
http://rapidshare.com/files/23869732...CS4.part02.rar
http://rapidshare.com/files/23869740...CS4.part03.rar
http://rapidshare.com/files/23869741...CS4.part04.rar
http://rapidshare.com/files/23869742...CS4.part05.rar
http://rapidshare.com/files/23869738...CS4.part06.rar
http://rapidshare.com/files/23869734...CS4.part07.rar
http://rapidshare.com/files/23869734...CS4.part08.rar
http://rapidshare.com/files/23869717...CS4.part09.rar

Default Computer hardware

A typical personal computer consists of a case or chassis in a tower shape (desktop) and the following parts:


Internals of typical personal computer.
Inside a Custom Computer.
[edit] Motherboard
Motherboard - It is the "body" or mainframe of the computer, through which all other components interface.
Central processing unit (CPU) - Performs most of the calculations which enable a computer to function, sometimes referred to as the "backbone or brain" of the computer.
Computer fan - Used to lower the temperature of the computer; a fan is almost always attached to the CPU, and the computer case will generally have several fans to maintain a constant airflow. Liquid cooling can also be used to cool a computer, though it focuses more on individual parts rather than the overall temperature inside the chassis.
Random Access Memory (RAM) -It is also known as the physical memory of the computer. Fast-access memory that is cleared when the computer is powered-down. RAM attaches directly to the motherboard, and is used to store programs that are currently running.
Firmware is loaded from the Read only memory eg. ROM run from the Basic Input-Output System (BIOS) or in newer systems Extensible Firmware Interface (EFI) compliant
Internal Buses - Connections to various internal components.
PCI (being phased out for graphic cards but still used for other uses)
PCI-E
ISA (obsolete in PCs, but still used in industrial computers)
USB
HyperTransport
CSI (expected in 2008)
AGP (being phased out)
VLB (outdated)
External Bus Controllers - used to connect to external peripherals, such as printers and input devices. These ports may also be based upon expansion cards, attached to the internal buses.

[edit] Power supply
Main article: Computer power supply
A case control, and (usually) a cooling fan, and supplies power to run the rest of the computer, the most common types of power supplies are AT and BabyAT (old) but the standard for PCs actually are ATX and Micro ATX.





[edit] Video display controller
Main article: Graphics card
Produces the output for the visual display unit. This will either be built into the motherboard or attached in its own separate slot (PCI, PCI-E, PCI-E 2.0, or AGP), in the form of a Graphics Card.


[edit] Removable media devices
Main article: Computer storage
CD (compact disc) - the most common type of removable media, inexpensive but has a short life-span.
CD-ROM Drive - a device used for reading data from a CD.
CD Writer - a device used for both reading and writing data to and from a CD.
DVD (digital versatile disc) - a popular type of removable media that is the same dimensions as a CD but stores up to 6 times as much information. It is the most common way of transferring digital video.
DVD-ROM Drive - a device used for reading data from a DVD.
DVD Writer - a device used for both reading and writing data to and from a DVD.
DVD-RAM Drive - a device used for rapid writing and reading of data from a special type of DVD.
Blu-ray - a high-density optical disc format for the storage of digital information, including high-definition video.
BD-ROM Drive - a device used for reading data from a Blu-ray disc.
BD Writer - a device used for both reading and writing data to and from a Blu-ray disc.
HD DVD - a high-density optical disc format and successor to the standard DVD. It was a discontinued competitor to the Blu-ray format.
Floppy disk - an outdated storage device consisting of a thin disk of a flexible magnetic storage medium.
Zip drive - an outdated medium-capacity removable disk storage system, first introduced by Iomega in 1994.
USB flash drive - a flash memory data storage device integrated with a USB interface, typically small, lightweight, removable, and rewritable.
Tape drive - a device that reads and writes data on a magnetic tape,used for long term storage.

[edit] Internal storage
Hardware that keeps data inside the computer for later use and remains persistent even when the computer has no power.

Hard disk - for medium-term storage of data.
Solid-state drive - a device similar to hard disk, but containing no moving parts.
Disk array controller - a device to manage several hard disks, to achieve performance or reliability improvement.

[edit] Sound card
Main article: Sound card
Enables the computer to output sound to audio devices, as well as accept input from a microphone. Most modern computers have sound cards built-in to the motherboard, though it is common for a user to install a separate sound card as an upgrade.


[edit] Networking
Main article: Computer networks
Connects the computer to the Internet and/or other computers.

Modem - for dial-up connections
Network card - for DSL/Cable internet, and/or connecting to other computers.
Direct Cable Connection - Use of a null modem, connecting two computers together using their serial ports or a Laplink Cable, connecting two computers together with their parallel ports.
dial up connections broad band connections


[edit] Other peripherals
Main article: Peripheral
In addition, hardware devices can include external components of a computer system. The following are either standard or very common.


Wheel mouseIncludes various input and output devices, usually external to the computer system


[edit] Input
Main article: Input
Text input devices
Keyboard - a device to input text and characters by depressing buttons (referred to as keys), similar to a typewriter. The most common English-language key layout is the QWERTY layout.
Pointing devices
Mouse - a pointing device that detects two dimensional motion relative to its supporting surface.
Trackball - a pointing device consisting of an exposed protruding ball housed in a socket that detects rotation about two axes.
Gaming devices
Joystick - a general control device that consists of a handheld stick that pivots around one end, to detect angles in two or three dimensions.
Gamepad - a general handheld game controller that relies on the digits (especially thumbs) to provide input.
Game controller - a specific type of controller specialized for certain gaming purposes.
Image, Video input devices
Image scanner - a device that provides input by analyzing images, printed text, handwriting, or an object.
Webcam - a low resolution video camera used to provide visual input that can be easily transferred over the internet.
Audio input devices
Microphone - an acoustic sensor that provides input by converting sound into electrical signals

[edit] Output
Main article: Output
Image, Video output devices
Printer
Monitor
Audio output devices
Speakers
Headset

more
http://en.wikipedia.org/wiki/Computer_hardware
__________________

Friday 29 May 2009

[RS.com]Rave Master(complete 1-51)



Plot Summary: Haru Glory is a boy who lives with his sister, Cattleya, in Garage Island. After fishing out a.... thing called Plue, he meets Shiba who entrusted him with Rave Stone or more known as Holy Bring. From there on, he embarks on a quest leaving his sister at Garage Island like his father who went to find Rave 15 years ago. He meets Elie, a girl who loves to gamble but has lost her memory. They met up with Musica at Punk Street. They have to eliminate Demon Card using Rave and is helped by Elie's uncontrollable Ethelion and Musica's ability of controlling silver as a Silver-Claimer. Unfortunately, they had to collect 4 more Raves in order to eliminate the mother of all dark brings, Sinclair. Together, they find out their past including Haru and Musica who both do not know their parents very well. They also find out the connection between Ethelion and Rave.

Audio: Japan
Subbed: English

Format: RMVB/RM
File Size: 40/50MB

Code:
http://rapidshare.com/files/153584033/Rave_01.rmvb
http://rapidshare.com/files/153626677/Rave_02.rmvb
http://rapidshare.com/files/153634399/Rave_03.rmvb
http://rapidshare.com/files/153642427/Rave_04.rmvb
http://rapidshare.com/files/153683542/Rave_05.rmvb
http://rapidshare.com/files/153692797/Rave_06.rmvb
http://rapidshare.com/files/153700324/Rave_07.rmvb
http://rapidshare.com/files/153707454/Rave_08.rmvb
http://rapidshare.com/files/153714374/Rave_09.rmvb
http://rapidshare.com/files/153721293/Rave_10.rmvb
http://rapidshare.com/files/153727589/Rave_11.rmvb
http://rapidshare.com/files/153733660/Rave_12.rmvb
http://rapidshare.com/files/153739222/Rave_13.rmvb
http://rapidshare.com/files/153745013/Rave_14.rmvb
http://rapidshare.com/files/153750371/Rave_15.rmvb
http://rapidshare.com/files/153755292/Rave_16.rmvb
http://rapidshare.com/files/153759463/Rave_17.rmvb
http://rapidshare.com/files/153763931/Rave_18.rmvb
http://rapidshare.com/files/153768532/Rave_19.rmvb
http://rapidshare.com/files/153773009/Rave_20.rmvb
http://rapidshare.com/files/153777186/Rave_21.rmvb
http://rapidshare.com/files/153844366/Rave_22.rmvb
http://rapidshare.com/files/153849574/Rave_23.rmvb
http://rapidshare.com/files/153855366/Rave_24.rmvb
http://rapidshare.com/files/153860683/Rave_25.rmvb
http://rapidshare.com/files/153865911/Rave_26.rmvb
http://rapidshare.com/files/153871293/Rave_27.rmvb
http://rapidshare.com/files/153876364/Rave_28.rmvb
http://rapidshare.com/files/153881940/Rave_29.rmvb
http://rapidshare.com/files/153887546/Rave_30.rmvb
http://rapidshare.com/files/153893249/Rave_31.rmvb
http://rapidshare.com/files/153899549/Rave_32.rmvb
http://rapidshare.com/files/153905941/Rave_33.rmvb
http://rapidshare.com/files/153912612/Rave_34.rmvb
http://rapidshare.com/files/153919214/Rave_35.rmvb
http://rapidshare.com/files/153927610/Rave_36.rmvb
http://rapidshare.com/files/153937015/Rave_37.rmvb
http://rapidshare.com/files/153946556/Rave_38.rmvb
http://rapidshare.com/files/153956361/Rave_39.rmvb
http://rapidshare.com/files/153966932/Rave_40.rmvb
http://rapidshare.com/files/153980254/Rave_41.rm
http://rapidshare.com/files/154162802/Rave_42.rmvb
http://rapidshare.com/files/154166700/Rave_43.rmvb
http://rapidshare.com/files/154170995/Rave_44.rmvb
http://rapidshare.com/files/154175393/Rave_45.rmvb
http://rapidshare.com/files/154179672/Rave_46.rmvb
http://rapidshare.com/files/154183961/Rave_47.rmvb
http://rapidshare.com/files/154188414/Rave_48.rmvb
http://rapidshare.com/files/154193335/Rave_49.rmvb
http://rapidshare.com/files/154199450/Rave_50.rm
http://rapidshare.com/files/153620001/Rave_51.rm

[RS-FF-MU]Dead Space Downfall 2008 DVDRip


This picture was re-placed click on the yellow tape for the originalSize &the originalimage size is800x510 and its size 109 Kb


Download Links:
Code:
http://rapidshare.com/files/16051542...-WPi.part1.rar
http://rapidshare.com/files/16051584...-WPi.part2.rar
http://rapidshare.com/files/16051627...-WPi.part3.rar
http://rapidshare.com/files/16051660...-WPi.part4.rar
http://rapidshare.com/files/16051711...-WPi.part5.rar
http://rapidshare.com/files/16051763...-WPi.part6.rar
http://rapidshare.com/files/16051810...-WPi.part7.rar
http://rapidshare.com/files/16051829...-WPi.part8.rar

http://www.filefactory.com/file/9d53...-WPi_part1_rar
http://www.filefactory.com/file/ed0f...-WPi_part2_rar
http://www.filefactory.com/file/900f...-WPi_part3_rar
http://www.filefactory.com/file/7e66...-WPi_part4_rar
http://www.filefactory.com/file/5201...-WPi_part5_rar
http://www.filefactory.com/file/cccf...-WPi_part6_rar
http://www.filefactory.com/file/d831...-WPi_part7_rar
http://www.filefactory.com/file/d1b8...-WPi_part8_rar

http://www.megaupload.com/?d=381A0UWS
http://www.megaupload.com/?d=UJQS2HLU
http://www.megaupload.com/?d=DXQTRVTH
http://www.megaupload.com/?d=IJAIX3O0
http://www.megaupload.com/?d=WWCUFXAN
http://www.megaupload.com/?d=OVMQ08ZR
http://www.megaupload.com/?d=WDRFD5ZP
http://www.megaupload.com/?d=E3RVSG1L
Code:
pass : persiamovie.org

Final Fantasy Legend of The Crystals

Code:
http://en.wikipedia.org/wiki/Legend_of_the_Crystals
Japanese , English Subs
All 640 x 480 All .AVI

Episode 1: The Chapter of The Wind (254MB)
Code:
http://www.megaupload.com/?d=YN70CU1I
Episode 2: The Fire Chapter (244MB)
Code:
http://www.megaupload.com/?d=BO849MF9
Episode 3: The Dragon Chapter (250MB)
Code:
http://www.megaupload.com/?d=EB9PTL0R
Episode 4: The Star Chapter (233MB)
Code:
http://www.megaupload.com/?d=FMA9JHMM

[RS.com]One Piece episode 385

RS.com]Ergo Proxy - complete

Ergo Proxy

Notes:
- These are avi files
- The quality of the image is 5 stars, extremely good
- All 23 Episodes (250 mb each) High Definition japanese Voices with English Subtitles
- RS.com links


Comments on the series:

Ergo Proxy is directed by Witch Hunter Robin director Shinichirô Watanabe, and is written by Dai Sato the same guy who wrote Samurai Champloo. By all accounts the production values are high and the story is multi-layered and complex. The anime goes for 23 episodes, and like many cyberpunk animes, chances are that a lot of the story and plot will remain unclear until near the end of the series.


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The best way to describe Ergo Proxy is “C.S.I. meets Ghost in the Shell meets Bladerunner” with only a hawt gothic girl replacing hawt military girl and androgynous android replacing ta-chi-ko-ma-kun. Ril is the hawt gothic girl, and she is a detective for the Citizen Security Bureau for Romundo, a city-state where androids live amongst men. Her partner is the android Iggy. The setup is pure Bladerunner… if Ril doesn’t start questioning her humanity by episode six, I’d be shocked.


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…In this regard, a lot of people, too many people, have commented on its “similarity” to Ghost in the Shell and/or the Matrix. I’m sorry people, but the Matrix didn’t invent dark clothing or knee-length jackets, and GitS didn’t invent computers. The show is heavily inspired by the cyberpunk genre itself, but has its own unique style and setting, and does not borrow concepts from other entries in the genre. The best way I can think of to describe the atmosphere, is dark, gritty and sexy, a mature combination that works surprisingly well in illustrating a caged society on the edge.

This style is awesomely achieved with engaging direction, from abstract angles to a practical, yet sleek, approach. I cite this as a major reason for my love for the first Matrix film, and this raises the bar to a similar level, making everything far more memorable than it could be. The animation lives up to my demands, despite not being anywhere near as flashy as Samurai Champloo’s was. I think there is a slight shift in focus of animation from fluidity and movement, to detail and artwork. The show doesn’t feel more static than it should be, but, fitting for the dour, shadowy atmosphere there is a slot of standing around looking reflective. I’ll make sure you understand that it wasn’t a problem at all, though, and the attention to detail and consistency more than makes up for it. I guess we have plenty of time to find flaws though.


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The question: Is anime serious? People who make a living writing about such stuff have recently been denouncing the Western canard that cartoons are ‘kids stuff’. Critics such as Dr Susan Napier have argued that anime should be approached critically with the same serious hat on as other more established media (film, literature). But let’s not get ahead of ourselves. Whilst masterpieces such as Ghost in the Shell or Neon Genesis Evangelion may compete admirably against the cinematic heavyweights they are hardly representative of most. I mean, Cowboy Bebop is cool and all but you wouldn’t want to write your thesis on it. Like the best in pretentious referencing, when a ‘cartoon’ states its intentions with a quote from Michaelangelo and closes with an explanatory biography of several 19th and 20th century philosophers you can be sure we’re not talking Acme Hour here. In a market saturated with either exploding mecha-bots and schoolgirl romance fantasies this makes Ergo Proxy stand out like a shaved weiner. But while in-jokes about Battleship Potemkin and a pseudo-philosophical sounding title show admirable ambition they are obvious. Certainly, Ergo Proxy has haughty pretensions, but then so does David Lynch and it doesn’t make him any more likeable. This is no re-telling of the ‘beware the rise of the machines’ storyline. Ergo Proxy’s take on the replicant - the ‘autoraves’ – betrays there’s more than a few brain cells kicking against the cliché-mongers.


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In Romdeau citizens leave meticulously controlled, almost stupifyingly dull lives: “what a boring utopia”. Their robotic slaves, the autoraves, serve as guardians, companions, substitute children and even lovers by their human overlords. These are not the 2-dimensional ‘droids of traditional sci-fi, though; futuristic wallpaper to compliment the cool cyberpunk mantlepiece. As the story develops a bubbling subculture is revealed under the surface of doting subservience. The autoraves are installed with a Turing Application (as in Alan Turing’s test for machine intelligence) which may be switched on and off allowing for apparently human communication. Trouble brews when renegade machines begin contracting the Cogito Virus (another philosophical ref Descartes’ fans) threatening to de-stabalise the whole humans-and-robots setup. When infected, the robots become aware of their own existence. Thusly, the former servants of man embark on a mission to discover whether the virus created their identity or whether it was gained through their travels. It’s a parable for our own quest to discover if our nature is created by our environment or inherent. Naturally, they are all named after similarly perturbed humans of our world: Hegel, Husserl, Derrida, Lacan. Meanwhile, the government is conducting covert experiments on a humanoid lifeform known as the Proxy which they believe to hold the key to the survival of mankind.


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One thing Ergo Proxy is not going to do is make it easy for the casual viewer. Hard sci-fiers will be in technological heaven picking apart the meticulously crafted and confusing future-vision. In a deliberate attempt to foment this confuddliness, a different writer is contracted in for each episode leaving an oftimes ambigous and foggy path. For those of us unfamiliar with the comi-tragic meanderings of traditional Japanese theatre may find the gargantuan leaps from existential despair to flippant japery boggling. Episodes swing like a lonely housewife from murder mystery to theology; from political machinations to introverted psychology; from dark suspense to cute kookiness; from rabbit deities of Aztec mythology to the Classical philosophy of Rousseau and Heraclitus. Much of how this will be interpreted depends as much on the viewers affinity for rabid conspiracy and obsessive over-analysis as anything spelt out by the script. One must read between the frames, as it were.

Kirsteva, Deleuze, Gattari, the name-drops come flying in. A Rome-like Senate exists and the two statures in Regent Donov Mayar’s chamber is based on Michaelangelo’s Night and Day stature in the Medici Chapel in Florence. The voices of Night and Day represent those of Lacan and Husserl. The Twilight and Dawn simulacra representing Derrida and Berkeley. Characters recite [surrealist poet] Joe Bousquet like they read it in the funnies and weighty philosophical musings are never to far from the gun-totting Matrix-like face-offs. Those who’ve recently been enjoying the slightly absent desolation of Hitsuji no Uta or Serial Experiments Lain will know the feeling. Those of us who’ve woken up on a gloomy Monday morning to watch their alphabet cereal spell out ‘misfit’ in the milky murk may start to believe the developers have an inside channel straight to their innermost thoughts.

Want more? No better evidence exists of both Ergo Proxy’s intended demographic and its status as a prime example of how the best anime manages to embrace European thought and Western film whilst giving it a uniquely Japanese air plays out as Radiohead’s Paranoid Android closes the credit-sequence. A fitting, if a little obvious, choice unusual in anime which usually prefer to pen their own cheesy theme-tunes (although Paradise Kiss did use Franz Ferdinand to close out their episodes last year).
By Eric K (chucklechuck) & Washi



Links:

Code:
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Particle Blazing Fire In 3DSMAX


The many steps of this tutorial have been explained in a way suitable for those who have experience in using 3ds Max – even for those who may have had some time away from using Max and have decided to go back to it! The tutorial will guide you step by step through how to cheat a particle fire that behaves like a real one. So if you haven't started your Max up yet, do so now!
Part 1 :
From Geometry > Particle Systems > Super Spray, drag and draw a super spray emitter, as shown in Fig.01

(fig.01)
We need now to adjust some attributes so the particles behave like fire:

From Viewport Display, choose Mesh. From Particle Quantity choose Use Total and enter 470. Under Particle Motion enter 3 for the Speed. Under Particle Timing enter -30 for Emit Start, 200 for Emit Stop, and 200 for Display Until. Under Particle Size enter 20 (Fig.02).


(fig.02)
Still in Particle Size, enter 0 for Grow For, and enter 25 for Fade. Under Particle Type > Standard Particles, choose Facing. You will have now a similar emitter to the one shown in Fig.03.

(fig.03)
Before we have the emitter ready to apply a material, we need to define the spread of the particles. So go to Particle Formation, and in the upper two spinners enter 9 for the Spread (Fig.04)

(fig.04)


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Now we are ready to play with materials, so open your Material Editor.

Do not alter the default material, which in this example is Blinn. Make sure the Particle Emitter is selected, and then press the Assign Material to Selection button. Under Shader Basic Parameters choose Face Map – every particle should have its own unique map. Under Blinn Basic Parameters, press the blank slot beside Opacity, so as to choose a map for the basic opacity material for the emitter. From the Material/Map Browser, double-click on Smoke (Fig.05


(fig.05)
In the Smoke Map Panel, under Smoke Parameters, enter 12.9 in Size, Iteration 1, Exponent 0.201, and press the Swap button. Then press Color 1 slot and enter Red 23, Green 23, Blue 23, Hue 0, Sat 0, and Value 23 (Fig.06).

(fig.06)

Macosx Leopard (iDeneb v1.4 10.5.5.6) Intel/AMD|Direct Download

Macosx Leopard (iDeneb v1.4 10.5.5.6) Intel/AMD

This board is currently very stable on my own computer (AMD X64)

If you want referral:
Only one driver from each category to install.
Do not install programs that do not need.
I found very successful: I recommend the Voodoo kernel.

If you have problems you can reach via e-mail:
chgrafiker@gmail.com

Password: chgrafiker
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Magic Camera 3.2.0



Want to present your best look when chatting via Instant Messenger? Want to remotely share desktop to your colleagues? Want to save the video when you are chatting with your family from far away? Magic Camera will empower you with all these dreaming magic via simply adding a virtual camera on your computer.

This is more than magic.: Magic Camera is an advanced accompanying virtual camera for instant messenger or any Video chat softwares It is adoptable for most popular chat softwares such as MSN Messenger, Yahoo Messenger, AIM, ICQ, , Skype, and etc. Magic Camera operates via adding a virtual camera to your system, Windows 2000/XP and Vista included, and allows you to use it exactly the same as a real camera.

You can use this virtual camera without a physical webcam installed. Simply play a pre-recorded video will give a virtual image of yourself on IM or video chat software to make fun with your friends.

Magic Camera also enables you to share desktop screen with your friends by doing a live screen capture/sending. With this option you can share your documents with your colleagues, show visual demonstration on IM or video chat software, keep your privacy by pretending to be some one else or even do a real-time video forwarding via this virtual camera.

To use it with a webcam already, simply switch this virtual camera to the physical one. By adding lots of funny photo frames and do image overlays to your webcam, Magic Camera makes your video chatting more interesting!

Want to save your video conversations? Use Magic Camera to do it! Start to record your or your friends' disk and even play back to them in the virtual camera later!

There are still more functions! Magic Camera includes video effect functionality. More than 20 amazing video effect can be added to your real/virtual video.

Start the trial today! We are offering free trials and you’ll see more fun, more flexibility, more security and more magic in your video chat with this simple small software. Start the fun today and enjoy it!

Code:
http://uploading.com/files/64WG82TT/...a_5.8.rar.html
Please Reply "THANKS " If You Think Its Useful for Others

Belltech Business Card Designer Pro 5.2.3



Business Card Designer Pro comes with a lot of "Business Card Templates" for all businesses, and is equipped with great design tools. Use one of the supplied business card templates and backgrounds, add your business logo, text and artwork to create professional cards quickly. You can create one or two-sided cards, horizontal or vertical cards.

Create amazing professional quality business cards with supplied templates and backgrounds and tilted text, shapes, logos, color blends and more, in a matter of minutes! Create your own business cards and print on your own printer right now!

Design your stunning business cards easily. Belltech Business Card Designer Pro, a feature-rich professional quality business card software, helps you create amazing cards in a matter of minutes and print them right-away - on your own printer, on card stocks from Avery, Sigel, Herma, Formtec, DECAdry etc. For outside printing you can export your design as a pdf or jpg file from this Business Card Maker.

Product Highlights:
* Quick and Easy Design: Select and draw shapes and text. Resize, tilt, change color, fill with gradient color or do anything with your design elements.
* Use templates and graphics: Don't know how to start the layout of your card? Use our card templates, background and clip-arts to start with easily. Simple to use yet so powerful!
* Convenient Design tools: Can draw rectangle/triangle/circle or any freehand lines and shapes.
* Stunning Background: Use the supplied backgrounds or use your own. Anything is possible and is easy.
* Use Color blends: This is a unique feature of this business card software. You can now have a color blend the way you want, the control is in your hand. Remember, this is not a static background image, but a filled shape whose color-blend and texture you control completely." Possibilities are endless!
* Use your own clip-arts, logo, photos: We supply you with many graphics that you can use, but don't think that it is all you can use. Get your own picture, logos, clip-art and design the perfect card you want.
* Supports any printing papers: Supports all standard business card papers from Avery and other suppliers.
* Choose any card size: With version 1.2 and above you can choose any size from 1 X 1 inch to 5 X 5 inch. The choice is yours. The US standard is 3.5 X 2 inch or 2 X 3.5 inch.
* Customize printing: Want to print 1 card or 5 card? You decide and watch the printing!!.
* Save as image: You can save your work as bmp, jpg, gif, png image and take it to your favorite print-shop to have professional printing done.

More features:
- Save as template: You can create your own custom templates easily, and reuse it later.
- Cut-Copy-Paste: Offers cut-copy-paste functionality for all the design elements. You can also copy-paste texts and images from other applications.
- Undo/Redo: Supports Undo/Redo.
- Align/Rotate: You can align the selected elements to the right, left, top or bottom, or can rotate them to any desired angle.

Code:
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windows media player dolby sorround sound II



Circle Surround II Plugin For Windows Media Player: Enjoy all your CDs, WMA, MP3 and other streaming audio in 5.1 surround sound with SRS Labs' Circle Surround II (CSII) Plugin for Windows Media Player 9 Series. The CSII seamlessly integrates Circle Surround's powerful controls directly into the Windows Media Player 9 Series, enabling you to customize the multichannel audio experience on your PC.

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This is must have technology for any multichannel system. Get yours now and experience the ultimate in PC audio!

Serial Key included!!!

Code:
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Macosx Leopard (iDeneb v1.4 10.5.5.6) Intel/AMD|Direct Download

Macosx Leopard (iDeneb v1.4 10.5.5.6) Intel/AMD

This board is currently very stable on my own computer (AMD X64)

If you want referral:
Only one driver from each category to install.
Do not install programs that do not need.
I found very successful: I recommend the Voodoo kernel.

If you have problems you can reach via e-mail:
chgrafiker@gmail.com

Password: chgrafiker
Download to Own

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Microsoft Office Professional Plus 2010 x64

Acunetix Web Vulnerability Scanner Enterprise 6.0





Quote:
Audit your website security with Web Vulnerability Scanner. Website security is possibly today's most overlooked aspect of securing the enterprise and should be a priority in any organization. Hackers are concentrating their efforts on web-based applications - shopping carts, forms, login pages, dynamic content, etc. Web applications are accessible 24 hours a day, 7 days a week and control valuable data since they often have direct access to backend data such as customer databases.

Firewalls, SSL and locked-down servers are futile against web application hacking. Any defense at network security level will provide no protection against web application attacks since they are launched on port 80 - which has to remain open. In addition, web applications are often tailor-made therefore tested less than off-the-shelf software and are more likely to have undiscovered vulnerabilities. Acunetix WVS automatically checks your web applications for SQL Injection, XSS & other web vulnerabilities. Acunetix Web Vulnerability Scanner (WVS) is an automated web application security testing tool that audits your web applications by checking for exploitable hacking vulnerabilities. Automated scans may be supplemented and cross-checked with the variety of manual tools to allow for comprehensive web site and web application penetration testing.
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Different Hosts Adobe All Products Keymaker 2009



Adobe All Products Keymaker 2009

The keygen works with the following products:

Adobe Photoshop LightRoom v2.x
Adobe Premiere Elements v7.x
Adobe Photoshop LightRoom v1.x
Adobe Photoshop Elements v7.x
Adobe Technical Cummunication Suite v2.x
Adobe eLearning Suite v1.x
Adobe LiveCycle Designer v8.x
Adobe LiveCycle Data Services ES v2.x
Adobe ColdFusion Enterprise v8.x
Adobe Captivate v4.x
Adobe Flexbuilder v3.x
Adobe Presenter v7.x
Adobe Robohelp Server v8.x
Adobe Robohelp v8.x
Adobe PhotoShop CS4 Extended v11.x
Adobe Flash CS4 v10.x
Adobe Indesign CS4 v6.x
Adobe Fireworks CS4 v10.x
Adobe Dreamweaver CS4 v10.x
Adobe Framemaker v9.x
Adobe Contribute CS4 v5.x
Adobe Soundbooth CS4 v2.x
Adobe Creative Suite Master Collection CS4
Adobe Director v11.x
Adobe Acrobat Pro Extended v9.x
Adobe Premiere Pro CS4 v4.x
Adobe Visual Communicator v3.x
Adobe Flash Media Interactive Server v3.5.x
Adobe Flash Media Streaming Server v3.5.x
Adobe After Effects CS4 v9.x
Adobe Audition v3.x
Adobe Incopy CS4 v6.x
Adobe Creative Suite Design Premium CS4
Adobe Creative Suite Web Premium CS4
Adobe Creative Suite Production Premium CS4
Adobe Illustrator CS4 v14.x
....


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